unreal.MaterialShadingModel
¶
- class unreal.MaterialShadingModel¶
Bases:
unreal.EnumBase
Specifies the overal rendering/shading model for a material warning: Check UMaterialInstance::Serialize if changed!
C++ Source:
Module: Engine
File: EngineTypes.h
- MSM_CLEAR_COAT¶
4
- MSM_CLOTH¶
8
- MSM_DEFAULT_LIT¶
1
- MSM_EYE¶
9
- MSM_FROM_MATERIAL_EXPRESSION¶
Shading model will be determined by the Material Expression Graph, by utilizing the ‘Shading Model’ MaterialAttribute output pin.
- Type
13
- MSM_HAIR¶
7
- MSM_PREINTEGRATED_SKIN¶
3
- MSM_SINGLE_LAYER_WATER¶
10
- MSM_SUBSURFACE¶
2
- MSM_SUBSURFACE_PROFILE¶
5
- MSM_THIN_TRANSLUCENT¶
11
- MSM_TWO_SIDED_FOLIAGE¶
6
- MSM_UNLIT¶
0