unreal.MaterialTessellationMode

class unreal.MaterialTessellationMode

Bases: unreal.EnumBase

This is used by the drawing passes to determine tessellation policy, so changes here need to be supported in native code.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

MTM_FLAT_TESSELLATION

Simple tessellation.

Type

1

MTM_NO_TESSELLATION

Tessellation disabled.

Type

0

MTM_PN_TRIANGLES

Simple spline based tessellation.

Type

2