unreal.MaterialTessellationMode
¶
- class unreal.MaterialTessellationMode¶
Bases:
unreal.EnumBase
This is used by the drawing passes to determine tessellation policy, so changes here need to be supported in native code.
C++ Source:
Module: Engine
File: EngineTypes.h
- MTM_FLAT_TESSELLATION¶
Simple tessellation.
- Type
1
- MTM_NO_TESSELLATION¶
Tessellation disabled.
- Type
0
- MTM_PN_TRIANGLES¶
Simple spline based tessellation.
- Type
2