unreal.MediaCaptureDevice

class unreal.MediaCaptureDevice(display_name='', url='')

Bases: unreal.StructBase

Information about a capture device.

C++ Source:

  • Module: MediaAssets

  • File: MediaBlueprintFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Human readable display name.

  • url (str): [Read-Write] Media URL string for use with media players.

property display_name

[Read-Only] Human readable display name.

Type

(Text)

property url

[Read-Only] Media URL string for use with media players.

Type

(str)