unreal.MediaIODevice

class unreal.MediaIODevice

Bases: unreal.StructBase

Identifies a device.

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: MediaIOCoreDefinitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_identifier (int32): [Read-Write] The device identifier.

  • device_name (Name): [Read-Write] The retail/display name of the Device.