- class unreal.MediaOutput(outer=None, name='None')¶
Abstract base class for media output.
Media output describe the location and/or settings of media objects that can be used to output the content of UE4 to a target device via a MediaCapture.
Editor Properties: (see get_editor_property/set_editor_property)
number_of_texture_buffers(int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.
- create_media_capture() → MediaCapture¶
Creates the specific implementation of the MediaCapture for the MediaOutput.
- Return type