unreal.MeshElementAttributeData
¶
- class unreal.MeshElementAttributeData(attribute_name='None', attribute_index=0, attribute_value=[])¶
Bases:
unreal.StructBase
Mesh Element Attribute Data
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_index
(int32): [Read-Write] Index of the attributeattribute_name
(Name): [Read-Write] Name of the attributeattribute_value
(MeshElementAttributeValue): [Read-Write] The value of this attribute
- property attribute_index¶
[Read-Write] Index of the attribute
- Type
(int32)
- property attribute_value¶
[Read-Write] The value of this attribute
- Type