unreal.MeshInstancingReplacementMethod

class unreal.MeshInstancingReplacementMethod

Bases: unreal.EnumBase

How to replace instanced

C++ Source:

  • Module: Engine

  • File: MeshMerging.h

KEEP_ORIGINAL_ACTORS_AS_EDITOR_ONLY

keep the original actors but hide them and set them to be editor-only

Type

1

Type

Non-destructive workflow

REMOVE_ORIGINAL_ACTORS

remove the original actors when replacing with instanced static meshes

Type

0

Type

Destructive workflow