unreal.MeshModificationType

class unreal.MeshModificationType

Bases: unreal.EnumBase

EMesh Modification Type

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

FINAL

User has finished their current interaction with this mesh, and everything needs to be finalized at this time

Type

2

FIRST_INTERIM

The first Interim change since the last Final change. This must be followed by either an Interim change or a Final change

Type

0

INTERIM

User is still in the middle of their interaction. More changes to come, so don’t bother finalizing everything yet (smoother performance)

Type

1