unreal.MotoSynthPreset

class unreal.MotoSynthPreset(outer=None, name='None')

Bases: unreal.Object

Asset used to store moto synth preset data.

C++ Source:

  • Plugin: MotoSynth

  • Module: MotoSynth

  • File: MotoSynthPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • engine_preview_rpm_curve (RuntimeFloatCurve): [Read-Write] Engine preview RPM curve

  • settings (MotoSynthRuntimeSettings): [Read-Write] Settings

property settings

[Read-Write] Settings

Type

(MotoSynthRuntimeSettings)