unreal.MotoSynthPreset
¶
- class unreal.MotoSynthPreset(outer=None, name='None')¶
Bases:
unreal.Object
Asset used to store moto synth preset data.
C++ Source:
Plugin: MotoSynth
Module: MotoSynth
File: MotoSynthPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
engine_preview_rpm_curve
(RuntimeFloatCurve): [Read-Write] Engine preview RPM curvesettings
(MotoSynthRuntimeSettings): [Read-Write] Settings
- property settings¶
[Read-Write] Settings
- Type