unreal.MoviePipelineBurnInSetting
¶
- class unreal.MoviePipelineBurnInSetting(outer=None, name='None')¶
Bases:
unreal.MoviePipelineRenderPass
Movie Pipeline Burn in Setting
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineSettings
File: MoviePipelineBurnInSetting.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class
(SoftClassPath): [Read-Write] Burn in Classcomposite_onto_final_image
(bool): [Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.
- property burn_in_class¶
[Read-Write] Burn in Class
- Type