unreal.MoviePipelineBurnInSetting

class unreal.MoviePipelineBurnInSetting(outer=None, name='None')

Bases: unreal.MoviePipelineRenderPass

Movie Pipeline Burn in Setting

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineSettings

  • File: MoviePipelineBurnInSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • burn_in_class (SoftClassPath): [Read-Write] Burn in Class

  • composite_onto_final_image (bool): [Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.

property burn_in_class

[Read-Write] Burn in Class

Type

(SoftClassPath)

property composite_onto_final_image

[Read-Write] If true, the Burn In image will be composited into the Final Image pass. Doesn’t apply to multi-layer EXR files.

Type

(bool)