unreal.MoviePipelineDebugSettings

class unreal.MoviePipelineDebugSettings(outer=None, name='None')

Bases: unreal.MoviePipelineSetting

Movie Pipeline Debug Settings

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineDebugSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capture_frame (int32): [Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.

  • capture_frames_with_render_doc (bool): [Read-Write] If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusive

  • write_all_samples (bool): [Read-Write] If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.

property capture_frame

[Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.

Type

(int32)

property capture_frames_with_render_doc

[Read-Write] If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusive

Type

(bool)

property write_all_samples

[Read-Write] If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.

Type

(bool)