unreal.MoviePipelinePIEExecutorSettings

class unreal.MoviePipelinePIEExecutorSettings(outer=None, name='None')

Bases: unreal.DeveloperSettings

This is the implementation responsible for executing the rendering of multiple movie pipelines within the editor using PIE.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineEditor

  • File: MoviePipelinePIEExecutorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • initial_delay_frame_count (int32): [Read-Write] How long should we wait after being initialized to start doing any work? This can be used to work around situations where the game is not fully loaded by the time the pipeline is automatically started and it is important that the game is fully loaded before we do any work (such as evaluating frames for warm-up).

property initial_delay_frame_count

[Read-Write] How long should we wait after being initialized to start doing any work? This can be used to work around situations where the game is not fully loaded by the time the pipeline is automatically started and it is important that the game is fully loaded before we do any work (such as evaluating frames for warm-up).

Type

(int32)