- class unreal.MovieRenderShotState¶
What is the current state of a shot? States are processed in order from first to last but not all states are required, ie: WarmUp and MotionBlur can be disabled and the shot will never pass through this state.
The shot has produced all frames it will produce. No more evaluation should be
done for this shot once it reaches this state.
The shot is doing additional pre-roll for motion blur. No frames are being produced,
but the rendering pipeline is being run to seed histories.
The shot is working on producing frames and may be currently doing a sub-frame or
a whole frame.
The shot has not been initialized yet.
The shot is warming up. Engine ticks are passing but no frames are being produced.