class unreal.MovieSceneCameraCutSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Movie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCameraCutSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_binding_id (MovieSceneObjectBindingID): [Read-Write] The camera binding that this movie CameraCut uses

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • lock_previous_camera (bool): [Read-Write] When blending, lock the previous camera (camera cut or gameplay camera).

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)


Gets the camera binding for this CameraCut section


Return type



Sets the camera binding for this CameraCut section


camera_binding_id (MovieSceneObjectBindingID) –