unreal.MovieSceneCameraCutSection

class unreal.MovieSceneCameraCutSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Movie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCameraCutSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_binding_id (MovieSceneObjectBindingID): [Read-Write] The camera binding that this movie CameraCut uses

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • lock_previous_camera (bool): [Read-Write] When blending, lock the previous camera (camera cut or gameplay camera).

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

get_camera_binding_id()MovieSceneObjectBindingID

Gets the camera binding for this CameraCut section

Returns

Return type

MovieSceneObjectBindingID

set_camera_binding_id(camera_binding_id)None

Sets the camera binding for this CameraCut section

Parameters

camera_binding_id (MovieSceneObjectBindingID) –