- class unreal.MovieSceneCameraCutSection(outer=None, name='None')¶
Movie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”
Editor Properties: (see get_editor_property/set_editor_property)
camera_binding_id(MovieSceneObjectBindingID): [Read-Write] The camera binding that this movie CameraCut uses
easing(MovieSceneEasingSettings): [Read-Write] Easing
eval_options(MovieSceneSectionEvalOptions): [Read-Write] Eval Options
is_active(bool): [Read-Write] Toggle whether this section is active/inactive
is_locked(bool): [Read-Write] Toggle whether this section is locked/unlocked
lock_previous_camera(bool): [Read-Write] When blending, lock the previous camera (camera cut or gameplay camera).
post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is active
timecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_camera_binding_id() → MovieSceneObjectBindingID¶
Gets the camera binding for this CameraCut section
- Return type