unreal.MovieSceneCaptureProtocolBase
¶
- class unreal.MovieSceneCaptureProtocolBase(outer=None, name='None')¶
Bases:
unreal.Object
A capture protocol responsible for dealing with captured frames using some custom method (writing out to disk, streaming, etc)
- A typical process for capture consits of the following process:
Setup -> [ Warm up -> [ Capture Frame ] ] -> Begin Finalize -> [ HasFinishedProcessing ] -> Finalize
C++ Source:
Module: MovieSceneCapture
File: MovieSceneCaptureProtocolBase.h
- get_state() → MovieSceneCaptureProtocolState¶
Get the current state of this capture protocol
- Returns
- Return type