unreal.MovieSceneCinematicShotSection

class unreal.MovieSceneCinematicShotSection(outer=None, name='None')

Bases: unreal.MovieSceneSubSection

Implements a cinematic shot section.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCinematicShotSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_record (Actor): [Read-Write] Target actor to record

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • network_mask (uint8): [Read-Write] Network Mask

  • parameters (MovieSceneSectionParameters): [Read-Write] Parameters

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • sub_sequence (MovieSceneSequence): [Read-Write] Movie scene being played by this section. todo: Sequencer: Should this be lazy loaded?

  • target_path_to_record_to (DirectoryPath): [Read-Write] Target path of sequence to record to

  • target_sequence_name (str): [Read-Write] Target name of sequence to try to record to (will record automatically to another if this already exists)

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

get_shot_display_name()str
Returns

The shot display name. if empty, returns the sequence’s name

Return type

str

set_shot_display_name(shot_display_name)None

Set the shot display name

Parameters

shot_display_name (str) –