class unreal.MovieSceneCinematicShotSection(outer=None, name='None')

Bases: unreal.MovieSceneSubSection

Implements a cinematic shot section.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCinematicShotSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_record (Actor): [Read-Write] Target actor to record

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • network_mask (uint8): [Read-Write] Network Mask

  • parameters (MovieSceneSectionParameters): [Read-Write] Parameters

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • sub_sequence (MovieSceneSequence): [Read-Write] Movie scene being played by this section. todo: Sequencer: Should this be lazy loaded?

  • target_path_to_record_to (DirectoryPath): [Read-Write] Target path of sequence to record to

  • target_sequence_name (str): [Read-Write] Target name of sequence to try to record to (will record automatically to another if this already exists)

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)


The shot display name. if empty, returns the sequence’s name

Return type



Set the shot display name


shot_display_name (str) –