unreal.MovieSceneCinematicShotSection
¶
- class unreal.MovieSceneCinematicShotSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSubSection
Implements a cinematic shot section.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCinematicShotSection.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_record
(Actor): [Read-Write] Target actor to recordeasing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockednetwork_mask
(uint8): [Read-Write] Network Maskparameters
(MovieSceneSectionParameters): [Read-Write] Parameterspost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activesub_sequence
(MovieSceneSequence): [Read-Write] Movie scene being played by this section. todo: Sequencer: Should this be lazy loaded?target_path_to_record_to
(DirectoryPath): [Read-Write] Target path of sequence to record totarget_sequence_name
(str): [Read-Write] Target name of sequence to try to record to (will record automatically to another if this already exists)timecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)