- class unreal.MovieSceneCinematicShotSection(outer=None, name='None')¶
Implements a cinematic shot section.
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_record(Actor): [Read-Write] Target actor to record
easing(MovieSceneEasingSettings): [Read-Write] Easing
eval_options(MovieSceneSectionEvalOptions): [Read-Write] Eval Options
is_active(bool): [Read-Write] Toggle whether this section is active/inactive
is_locked(bool): [Read-Write] Toggle whether this section is locked/unlocked
network_mask(uint8): [Read-Write] Network Mask
parameters(MovieSceneSectionParameters): [Read-Write] Parameters
post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is active
sub_sequence(MovieSceneSequence): [Read-Write] Movie scene being played by this section. todo: Sequencer: Should this be lazy loaded?
target_path_to_record_to(DirectoryPath): [Read-Write] Target path of sequence to record to
target_sequence_name(str): [Read-Write] Target name of sequence to try to record to (will record automatically to another if this already exists)
timecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_shot_display_name() → str¶
The shot display name. if empty, returns the sequence’s name
- Return type