- class unreal.MovieSceneComposureExportPass¶
Export configuration options for a single internal pass on an ACompositingElement, or its output pass (where TransformPassName is None)
Editor Properties: (see get_editor_property/set_editor_property)
exported_as(Name): [Read-Write] The name to use for this pass when rendering out
rename_pass(bool): [Read-Write] Whether to rename this pass when rendering out
transform_pass_name(Name): [Read-Write] The name of the transform pass in the comp to export. None signifies the element’s output.