unreal.MovieSceneEventRepeaterSection

class unreal.MovieSceneEventRepeaterSection(outer=None, name='None')

Bases: unreal.MovieSceneEventSectionBase

Event section that will trigger its event exactly once, every time it is evaluated.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventRepeaterSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • event (MovieSceneEvent): [Read-Write] The event that should be triggered each time this section is evaluated

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)