unreal.MovieSceneEventTrack

class unreal.MovieSceneEventTrack(outer=None, name='None')

Bases: unreal.MovieSceneNameableTrack

Implements a movie scene track that triggers discrete events during playback.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEventTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • event_position (FireEventsAtPosition): [Read-Write] Defines where in the evaluation to trigger events

  • fire_events_when_backwards (bool): [Read-Write] If events should be fired when passed playing the sequence backwards.

  • fire_events_when_forwards (bool): [Read-Write] If events should be fired when passed playing the sequence forwards.

  • track_tint (Color): [Read-Write] This track’s tint color

add_event_repeater_section()MovieSceneEventRepeaterSection

Create a new event repeater section for the given track

Returns

The newly created event repeater section

Return type

MovieSceneEventRepeaterSection

add_event_trigger_section()MovieSceneEventTriggerSection

Create a new event trigger section for the given track

Returns

The newly created event trigger section

Return type

MovieSceneEventTriggerSection