unreal.MovieSceneImagePlateSection
¶
- class unreal.MovieSceneImagePlateSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Movie Scene Image Plate Section
C++ Source:
Plugin: ImagePlate
Module: ImagePlate
File: MovieSceneImagePlateSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsfile_sequence
(ImagePlateFileSequence): [Read-Write] File Sequenceis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.reuse_existing_texture
(bool): [Read-Write] Specifies whether this section can reuse a texture or render target already specified on the property. When false, a dynamic texture 2D will be created at runtime and assigned to the property where possible.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)