unreal.MovieSceneMediaSection
¶
- class unreal.MovieSceneMediaSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Implements a movie scene section for media playback.
C++ Source:
Plugin: MediaCompositing
Module: MediaCompositing
File: MovieSceneMediaSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsexternal_media_player
(MediaPlayer): [Read-Write] The external media player this track should control.is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedlooping
(bool): [Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.media_sound_component
(MediaSoundComponent): [Read-Write] The media sound component that receives the track’s audio output.media_source
(MediaSource): [Read-Write] The source to play with this video track.media_texture
(MediaTexture): [Read-Write] The media texture that receives the track’s video output.post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activestart_frame_offset
(FrameNumber): [Read-Write] Offset into the source media.timecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)use_external_media_player
(bool): [Read-Write] If true, this track will control a previously created media player instead of automatically creating one.
- property external_media_player¶
[Read-Write] The external media player this track should control.
- Type
- property looping¶
[Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.
- Type
(bool)
- property media_sound_component¶
[Read-Write] The media sound component that receives the track’s audio output.
- Type
- property media_source¶
[Read-Write] The source to play with this video track.
- Type
- property media_texture¶
[Read-Write] The media texture that receives the track’s video output.
- Type
- property start_frame_offset¶
[Read-Write] Offset into the source media.
- Type