class unreal.MovieSceneNiagaraEmitterSection(outer=None, name='None')

Bases: unreal.MovieSceneNiagaraEmitterSectionBase

Niagara editor movie scene section; represents one emitter in the timeline

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: MovieSceneNiagaraEmitterSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • num_loops (int32): [Read-Write] Num Loops

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • start_time_included_in_first_loop_only (bool): [Read-Write] Start Time Included in First Loop Only

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)