class unreal.NavArea_LowHeight(outer=None, name='None')

Bases: unreal.NavArea

Special area that can be generated in spaces with insufficient free height above. Cannot be traversed by anyone.

C++ Source:

  • Module: NavigationSystem

  • File: NavArea_LowHeight.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_cost (float): [Read-Write] travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] entering cost

  • supported_agents (NavAgentSelector): [Read-Write] restrict area only to specified agents