unreal.NiagaraAddEventGeneratorOptions

class unreal.NiagaraAddEventGeneratorOptions(source_emitter_name='None', event_generator_script_asset_data=['None', 'None', 'None', 'None', 'None'])

Bases: unreal.StructBase

Niagara Add Event Generator Options

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_generator_script_asset_data (AssetData): [Read-Write] AssetData pointing to the UNiagaraScript that generates the event.

  • source_emitter_name (Name): [Read-Write] The name to lookup the emitter which has the event generator.

property event_generator_script_asset_data

[Read-Write] AssetData pointing to the UNiagaraScript that generates the event.

Type

(AssetData)

property source_emitter_name

[Read-Write] The name to lookup the emitter which has the event generator.

Type

(Name)