unreal.NiagaraAddEventGeneratorOptions
¶
- class unreal.NiagaraAddEventGeneratorOptions(source_emitter_name='None', event_generator_script_asset_data=['None', 'None', 'None', 'None', 'None'])¶
Bases:
unreal.StructBase
Niagara Add Event Generator Options
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
event_generator_script_asset_data
(AssetData): [Read-Write] AssetData pointing to the UNiagaraScript that generates the event.source_emitter_name
(Name): [Read-Write] The name to lookup the emitter which has the event generator.
- property event_generator_script_asset_data¶
[Read-Write] AssetData pointing to the UNiagaraScript that generates the event.
- Type