unreal.NiagaraDataInterfaceArray
¶
- class unreal.NiagaraDataInterfaceArray(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterface
Niagara Data Interface Array
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArray.h
Editor Properties: (see get_editor_property/set_editor_property)
max_elements
(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.
- property max_elements¶
[Read-Only] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.
- Type
(int32)