- class unreal.NiagaraDataInterfaceCurve(outer=None, name='None')¶
Data Interface allowing sampling of float curves.
Editor Properties: (see get_editor_property/set_editor_property)
curve(RichCurve): [Read-Write] Curve
expose_curve(bool): [Read-Write] Generates a texture for the curve which can be exposed to material bindings.
exposed_name(Name): [Read-Write] Sets a custom name for the binding to make it easier to identify.
optimize_lut(bool): [Read-Write] Do we optimize the LUT, this saves memory but may introduce errors. Errors can be reduced modifying the threshold.
optimize_threshold(float): [Read-Write] Threshold used to optimize the LUT.
override_optimize_threshold(bool): [Read-Write] Override Optimize Threshold
use_lut(bool): [Read-Write] Use LUT