class unreal.NiagaraDataInterfaceGrid2D(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 2D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • iteration_shader_stages (Set(int32)): [Read-Write] Iteration Shader Stages

  • num_attributes (int32): [Read-Write] Number of Attributes

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • num_cells_x (int32): [Read-Write] Number of cells in X

  • num_cells_y (int32): [Read-Write] Number of cells in Y

  • output_shader_stages (Set(int32)): [Read-Write] Output Shader Stages

  • set_grid_from_max_axis (bool): [Read-Write] Set grid resolution according to longest axis

  • world_b_box_size (Vector2D): [Read-Write] World size of the grid