unreal.NiagaraDataInterfaceGrid2DCollectionReader
¶
- class unreal.NiagaraDataInterfaceGrid2DCollectionReader(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceGrid2D
#todo(dmp): base class has all the RW attributes, even though we only care about the attributes that query the grid. Cleaning this up would be great
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceGrid2DCollectionReader.h
Editor Properties: (see get_editor_property/set_editor_property)
di_name
(str): [Read-Write] Name of the Grid2DCollection Data Interface on the emitteremitter_name
(str): [Read-Write] Name of the emitter to read fromiteration_shader_stages
(Set(int32)): [Read-Write] Iteration Shader Stagesnum_attributes
(int32): [Read-Write] Number of Attributesnum_cells_max_axis
(int32): [Read-Write] Number of cells on the longest axisnum_cells_x
(int32): [Read-Write] Number of cells in Xnum_cells_y
(int32): [Read-Write] Number of cells in Youtput_shader_stages
(Set(int32)): [Read-Write] Output Shader Stagesset_grid_from_max_axis
(bool): [Read-Write] Set grid resolution according to longest axisworld_b_box_size
(Vector2D): [Read-Write] World size of the grid