unreal.NiagaraDataInterfaceGrid3D

class unreal.NiagaraDataInterfaceGrid3D(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 3D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (float): [Read-Write] World space size of a cell

  • iteration_shader_stages (Set(int32)): [Read-Write] Iteration Shader Stages

  • num_cells (IntVector): [Read-Write] Number of cells

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • output_shader_stages (Set(int32)): [Read-Write] Output Shader Stages

  • set_resolution_method (SetResolutionMethod): [Read-Write] Method for setting the grid resolution

  • world_b_box_size (Vector): [Read-Write] World size of the grid