unreal.NiagaraDataInterfaceIntRenderTarget2D

class unreal.NiagaraDataInterfaceIntRenderTarget2D(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceRWBase

Niagara Data Interface Int Render Target 2D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceIntRenderTarget2D.h

Editor Properties: (see get_editor_property/set_editor_property)

  • iteration_shader_stages (Set(int32)): [Read-Write] Iteration Shader Stages

  • output_shader_stages (Set(int32)): [Read-Write] Output Shader Stages

  • preview_display_range (Vector2D): [Read-Write] The range to normaliez the preview display to.

  • preview_render_target (bool): [Read-Write] Preview Render Target

  • render_target_user_parameter (NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulation

  • size (IntPoint): [Read-Write] Size