unreal.NiagaraDataInterfaceIntRenderTarget2D
¶
- class unreal.NiagaraDataInterfaceIntRenderTarget2D(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceRWBase
Niagara Data Interface Int Render Target 2D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceIntRenderTarget2D.h
Editor Properties: (see get_editor_property/set_editor_property)
iteration_shader_stages
(Set(int32)): [Read-Write] Iteration Shader Stagesoutput_shader_stages
(Set(int32)): [Read-Write] Output Shader Stagespreview_display_range
(Vector2D): [Read-Write] The range to normaliez the preview display to.preview_render_target
(bool): [Read-Write] Preview Render Targetrender_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulationsize
(IntPoint): [Read-Write] Size