unreal.NiagaraParameterCollectionInstance
¶
- class unreal.NiagaraParameterCollectionInstance(outer=None, name='None')¶
Bases:
unreal.Object
Niagara Parameter Collection Instance
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraParameterCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
collection
(NiagaraParameterCollection): [Read-Write] TODO: Abstract to some interface to allow a hierarchy like UMaterialInstance?
- get_bool_parameter(variable_name) → bool¶
Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future.
- get_color_parameter(variable_name) → LinearColor¶
Get Color Parameter
- Parameters
variable_name (str) –
- Returns
- Return type
- get_int_parameter(variable_name) → int32¶
Get Int Parameter
- Parameters
variable_name (str) –
- Returns
- Return type
int32
- set_color_parameter(variable_name, value) → None¶
Set Color Parameter
- Parameters
variable_name (str) –
value (LinearColor) –
- set_int_parameter(variable_name, value) → None¶
Set Int Parameter
- Parameters
variable_name (str) –
value (int32) –