unreal.NiagaraScriptConversionContextInput
¶
- class unreal.NiagaraScriptConversionContextInput(outer=None, name='None')¶
Bases:
unreal.Object
Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
input_type
(NiagaraScriptInputType): [Read-Write] Input Type
- property input_type¶
[Read-Only] Input Type
- Type