unreal.NiagaraScriptConversionContextInput

class unreal.NiagaraScriptConversionContextInput(outer=None, name='None')

Bases: unreal.Object

Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext.

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_type (NiagaraScriptInputType): [Read-Write] Input Type

property input_type

[Read-Only] Input Type

Type

(NiagaraScriptInputType)