unreal.NiagaraSpawnInfo
¶
- class unreal.NiagaraSpawnInfo(count=0, interp_start_dt=0.0, interval_dt=1.0, spawn_group=0)¶
Bases:
unreal.StructBase
Data controlling the spawning of particles
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
count
(int32): [Read-Write] How many particles to spawn.interp_start_dt
(float): [Read-Write] The sub frame delta time at which to spawn the first particle.interval_dt
(float): [Read-Write] The sub frame delta time between each particle.spawn_group
(int32): [Read-Write] An integer used to identify this spawn info. Typically this is unused. An example usage is when using multiple spawn modules to spawn from multiple discreet locations.
- property count¶
[Read-Write] How many particles to spawn.
- Type
(int32)
- property interp_start_dt¶
[Read-Write] The sub frame delta time at which to spawn the first particle.
- Type
(float)
- property spawn_group¶
[Read-Write] An integer used to identify this spawn info. Typically this is unused. An example usage is when using multiple spawn modules to spawn from multiple discreet locations.
- Type
(int32)