unreal.NullAudioCaptureProtocol

class unreal.NullAudioCaptureProtocol(outer=None, name='None')

Bases: unreal.MovieSceneAudioCaptureProtocolBase

This is a null audio capture implementation which skips capturing audio. The MovieSceneCapture is explicitly aware of this type and will skip processing an audio pass if this is specified.

C++ Source:

  • Module: MovieSceneCapture

  • File: AudioCaptureProtocol.h