unreal.OculusAudioSourceSettings
¶
- class unreal.OculusAudioSourceSettings(outer=None, name='None')¶
Bases:
unreal.SpatializationPluginSourceSettingsBase
Oculus Audio Source Settings
C++ Source:
Plugin: OculusAudio
Module: OculusAudio
File: OculusAudioSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_enabled
(bool): [Read-Write] Attenuation Enabledattenuation_range_maximum
(float): [Read-Write] Attenuation Range Maximumattenuation_range_minimum
(float): [Read-Write] Attenuation Range Minimumearly_reflections_enabled
(bool): [Read-Write] Early Reflections Enabledreverb_send_level
(float): [Read-Write] Reverb Send Levelvolumetric_radius
(float): [Read-Write] Volumetric Radius