unreal.OculusCreateSessionCallbackProxy
¶
- class unreal.OculusCreateSessionCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Exposes CreateSession of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusCreateSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] Called when there was an error creating the sessionon_success
(EmptyOnlineDelegate): [Read-Write] Called when the session was created successfully
- property on_failure¶
[Read-Write] Called when there was an error creating the session
- Type
- property on_success¶
[Read-Write] Called when the session was created successfully
- Type