unreal.OculusIdentityCallbackProxy
¶
- class unreal.OculusIdentityCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Exposes the oculus id of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusIdentityCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OculusIdentityFailureResult): [Read-Write] Called when it fails to get the oculus idon_success
(OculusIdentitySuccessResult): [Read-Write] Called when it successfully gets back the oculus id
- property on_failure¶
[Read-Write] Called when it fails to get the oculus id
- Type
- property on_success¶
[Read-Write] Called when it successfully gets back the oculus id
- Type