unreal.OnAllConnectionsClosed
¶
- class unreal.OnAllConnectionsClosed(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
All connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamerDelegates.h