unreal.OnAppliedDelegate
¶
- class unreal.OnAppliedDelegate(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
On Applied Delegate Delegate Signature
- Parameters
source (Actor) –
spec_handle (GameplayEffectSpecHandle) –
active_handle (ActiveGameplayEffectHandle) –
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityAsync_WaitGameplayEffectApplied.h