unreal.OnAssetReimport_Dyn
¶
- class unreal.OnAssetReimport_Dyn(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject
- Parameters
created_object (Object) –
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h