- class unreal.PanelWidget(outer=None, name='None')¶
The base class for all UMG panel widgets. Panel widgets layout a collection of child widgets.
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior(SlateAccessibleBehavior): [Read-Write] Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
accessible_summary_behavior(SlateAccessibleBehavior): [Read-Write] How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
accessible_summary_text(Text): [Read-Write] When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
accessible_text(Text): [Read-Write] When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
can_children_be_accessible(bool): [Read-Write] Whether or not children of this widget can appear as distinct accessible widgets.
clipping(WidgetClipping): [Read-Write] Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
cursor(MouseCursor): [Read-Write] The cursor to show when the mouse is over the widget
flow_direction_preference(FlowDirectionPreference): [Read-Write] Allows you to set a new flow direction
is_enabled(bool): [Read-Write] Sets whether this widget can be modified interactively by the user
is_volatile(bool): [Read-Write] If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
navigation(WidgetNavigation): [Read-Write] The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
override_accessible_defaults(bool): [Read-Write] Override all of the default accessibility behavior and text for this widget.
override_cursor(bool): [Read-Write] Override Cursor
render_opacity(float): [Read-Write] The opacity of the widget
render_transform(WidgetTransform): [Read-Write] The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
render_transform_pivot(Vector2D): [Read-Write] The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
slot(PanelSlot): [Read-Write] The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
tool_tip_text(Text): [Read-Write] Tooltip text to show when the user hovers over the widget with the mouse
tool_tip_widget(Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mouse
visibility(SlateVisibility): [Read-Write] The visibility of the widget
- add_child(content) → PanelSlot¶
Adds a new child widget to the container. Returns the base slot type, requires casting to turn it into the type specific to the container.
- get_child_at(index) → Widget¶
Gets the widget at an index.
index (int32) – The index of the widget.
The widget at the given index, or nothing if there is no widget there.
- Return type
- get_child_index(content) → int32¶
Gets the index of a specific child widget
content (Widget) –
- Return type
- get_children_count() → int32¶
Gets number of child widgets in the container.
- Return type
- has_any_children() → bool¶
Returns true if there are any child widgets in the panel
- Return type
- has_child(content) → bool¶
Returns true if panel contains this widget
- remove_child(content) → bool¶
Removes a specific widget from the container.