unreal.PaperSpriteSocket

class unreal.PaperSpriteSocket(local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], socket_name='None')

Bases: unreal.StructBase

TODO:: Should have some nice UI and enforce unique names, etc…

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: PaperSprite.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_transform (Transform): [Read-Write] Transform in pivot space (not texture space)

  • socket_name (Name): [Read-Write] Name of the socket

property local_transform

[Read-Only] Transform in pivot space (not texture space)

Type

(Transform)

property socket_name

[Read-Only] Name of the socket

Type

(Name)