class unreal.ParticleModuleColorScaleOverLife(outer=None, name='None')

Bases: unreal.ParticleModuleColorBase

Particle Module Color Scale Over Life

C++ Source:

  • Module: Engine

  • File: ParticleModuleColorScaleOverLife.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha_scale_over_life (RawDistributionFloat): [Read-Write] The scale factor for the alpha.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • color_scale_over_life (RawDistributionVector): [Read-Write] The scale factor for the color.

  • emitter_time (bool): [Read-Write] Whether it is EmitterTime or ParticleTime related.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.