class unreal.ParticleModulePivotOffset(outer=None, name='None')

Bases: unreal.ParticleModuleLocationBase

Particle Module Pivot Offset

C++ Source:

  • Module: Engine

  • File: ParticleModulePivotOffset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • pivot_offset (Vector2D): [Read-Write] Offset applied in UV space to the particle vertex positions. Defaults to (0.5,0.5) putting the pivot in the centre of the partilce.