class unreal.ParticleModuleRotation(outer=None, name='None')

Bases: unreal.ParticleModuleRotationBase

Particle Module Rotation

C++ Source:

  • Module: Engine

  • File: ParticleModuleRotation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • start_rotation (RawDistributionFloat): [Read-Write] Initial rotation of the particle (1 = 360 degrees). The value is retrieved using the EmitterTime.