unreal.ParticleModuleRotationOverLifetime
¶
- class unreal.ParticleModuleRotationOverLifetime(outer=None, name='None')¶
Bases:
unreal.ParticleModuleRotationBase
Particle Module Rotation Over Lifetime
C++ Source:
Module: Engine
File: ParticleModuleRotationOverLifetime.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
rotation_over_life
(RawDistributionFloat): [Read-Write] The rotation of the particle (1.0 = 360 degrees). The value is retrieved using the RelativeTime of the particle.scale
(bool): [Read-Write] If true, the particle rotation is multiplied by the value retrieved from RotationOverLife. If false, the particle rotation is incremented by the value retrieved from RotationOverLife.