unreal.ParticleModuleRotationOverLifetime

class unreal.ParticleModuleRotationOverLifetime(outer=None, name='None')

Bases: unreal.ParticleModuleRotationBase

Particle Module Rotation Over Lifetime

C++ Source:

  • Module: Engine

  • File: ParticleModuleRotationOverLifetime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • rotation_over_life (RawDistributionFloat): [Read-Write] The rotation of the particle (1.0 = 360 degrees). The value is retrieved using the RelativeTime of the particle.

  • scale (bool): [Read-Write] If true, the particle rotation is multiplied by the value retrieved from RotationOverLife. If false, the particle rotation is incremented by the value retrieved from RotationOverLife.