class unreal.ParticleModuleSubUV(outer=None, name='None')

Bases: unreal.ParticleModuleSubUVBase

Particle Module Sub UV

C++ Source:

  • Module: Engine

  • File: ParticleModuleSubUV.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • sub_image_index (RawDistributionFloat): [Read-Write] The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.

  • use_real_time (bool): [Read-Write] If true, use real time when updating the image index. The movie will update regardless of the slomo settings of the game.