class unreal.ParticleModuleTypeDataGpu(outer=None, name='None')

Bases: unreal.ParticleModuleTypeDataBase

Particle Module Type Data Gpu

C++ Source:

  • Module: Engine

  • File: ParticleModuleTypeDataGpu.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • camera_motion_blur_amount (float): [Read-Write] TEMP: How much to stretch sprites based on camera motion blur.

  • clear_existing_particles_on_init (bool): [Read-Write] When true, all existing partilces are cleared when the emitter is initialized.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.


Get Particle Module Type Data Gpu Props