unreal.ParticleModuleVelocity

class unreal.ParticleModuleVelocity(outer=None, name='None')

Bases: unreal.ParticleModuleVelocityBase

Particle Module Velocity

C++ Source:

  • Module: Engine

  • File: ParticleModuleVelocity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_owner_scale (bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • start_velocity (RawDistributionVector): [Read-Write] The velocity to apply to a particle when it is spawned. Value is retrieved using the EmitterTime of the emitter.

  • start_velocity_radial (RawDistributionFloat): [Read-Write] The velocity to apply to a particle along its radial direction. Direction is determined by subtracting the location of the emitter from the particle location at spawn. Value is retrieved using the EmitterTime of the emitter.

  • world_space (bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…

get_particle_module_velocity_props() -> (out_start_velocity=Distribution, out_start_velocity_radial=Distribution, out_in_world_space=bool, out_apply_owner_scale=bool)

Get Particle Module Velocity Props

Returns

out_start_velocity (Distribution):

out_start_velocity_radial (Distribution):

out_in_world_space (bool):

out_apply_owner_scale (bool):

Return type

tuple