unreal.ParticleModuleVelocityOverLifetime

class unreal.ParticleModuleVelocityOverLifetime(outer=None, name='None')

Bases: unreal.ParticleModuleVelocityBase

Particle Module Velocity Over Lifetime

C++ Source:

  • Module: Engine

  • File: ParticleModuleVelocityOverLifetime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute (bool): [Read-Write] If true, the velocity will be SET to the value from the above dist. If false, the velocity will be scaled by the above dist.

  • apply_owner_scale (bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • vel_over_life (RawDistributionVector): [Read-Write] The scaling value applied to the velocity. Value is retrieved using the RelativeTime of the particle.

  • world_space (bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…

get_particle_module_velocity_over_lifetime_props() -> (out_vel_over_life=Distribution, out_absolute=bool, out_in_world_space=bool, out_apply_owner_scale=bool)

Get Particle Module Velocity Over Lifetime Props

Returns

out_vel_over_life (Distribution):

out_absolute (bool):

out_in_world_space (bool):

out_apply_owner_scale (bool):

Return type

tuple